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  • Computing

    How do we teach Computing in the Bursledon Federation?

     At Bursledon Federation, our computing curriculum is designed to inspire children to become curious, creative and confident users of technology in a rapidly changing digital world. We teach pupils to use technology safely and responsibly, ensuring they understand how to protect themselves online. Through a strong focus on computer science, children learn key principles of computing and explore how digital systems work by designing, creating, writing and debugging programs. Our curriculum is closely linked with mathematics, science and design and technology, enabling pupils to apply their knowledge to produce purposeful content such as vector graphics, functional product designs, websites and stop‑frame animations. Alongside technical skills, we prioritise respectful and safe use of technology, helping children recognise acceptable online behaviour and equipping them with the confidence to report concerns at school or at home.

    The impact of our Computing curriculum is that pupils leave Bursledon as confident, responsible and capable digital citizens, equipped with the knowledge and skills needed to participate fully in an increasingly technological world. By the end of Key Stage 2, they develop a genuine enjoyment of technology and demonstrate creativity, independence and a secure understanding of how to use digital tools safely and effectively.

     The Bursledon Computing Curriculum 

     National Curriculum link for Computing Programme of study: Click here

     Infant School Overview:

     

    Junior School Overview:

     

    Computing Medium Term Planning Example: Click here

    Computing Knowledge Organiser Example: Click here

    What does a Bursledon Computing expert look like?

     A Bursledon Computing Expert is a curious, confident and responsible learner who thinks, creates and problem‑solves like a computer scientist. They use their knowledge, skills and voice to explore digital ideas, ask meaningful questions, design and improve programs, and use technology safely and creatively. They show resilience, logical thinking and enthusiasm when working with digital tools and systems.

    Curious explorer – asks thoughtful questions about how technology works and how digital tools can be used.
    Confident communicator –
    uses clear computing vocabulary to explain ideas and engage in purposeful discussion.
    Logical programmer –
    designs, writes and debugs algorithms and programs using logical reasoning to predict, test and improve outcomes.
    Creative content creator –
    produces purposeful digital content such as animations, documents, media and designs using a range of software and devices.
    Safe and responsible user –
    understands how to stay safe online, make sensible choices, recognise risks and know how to report concerns.
    Critical evaluator –
    reflects on digital work, identifies patterns, improves accuracy and considers how technology can be used more effectively.
    Enthusiastic learner –
    shows enjoyment and curiosity about computing, embraces challenges and is eager to try new digital tools and techniques.
  • E-books

    Year 2 - We are detectivesYear 1 - We are storytellers Year 3 - We are Pollsters
    Year 4 - digital pets